Services
3D production, start to finish.
We take assets from reference to engine. You can hand us a whole environment, a list of props, or a folder of CAD that needs to run at 90 fps.
01
Prop modelling
Vehicles, furniture, equipment and everything that fills a scene.
Hero props built to survive a close camera, and the hundreds of supporting pieces that make a space feel used. Street assets, industrial kit, interior furniture, weapons and tools where the project calls for them, and the clutter that sits around all of it.
- Vehicles and machinery
- Furniture and interiors
- Street furniture
- Industrial equipment
- Weapons and tools
- Environmental clutter

02
Environment art
Streets, buildings, interiors and complete playable spaces.
From a single room to a district. We work from your blockout or build one with you, then take the space through modelling, texturing, dressing and lighting checks in your engine.
- Urban streets
- Industrial sites
- Interiors
- Commercial locations
- Complete game levels
03
Architectural assets
Buildings, modular kits and real places rebuilt accurately.
Real buildings modelled from drawings, surveys or photographs, and modular systems that let you build your own. Used for games, virtual production, visualisation and digital twins.
- Modular building kits
- Location recreations
- Facades and interiors
- Period architecture
04
FiveM assets
Props, buildings and MLO-ready interiors for GTA V servers.
Custom models built and exported for FiveM: streamed props, buildings, MLO interiors and environment pieces with proper LODs, collisions and texture dictionaries — sized so they don't drag down your server.
- Streamed props
- Buildings and MLOs
- Map additions
- Optimisation of existing assets
05
Unity assets
Prefabs ready for URP, HDRP and mobile pipelines.
Assets set up the way Unity projects expect: prefabs with LOD Groups and colliders, materials packed for your render pipeline, and budgets suited to your target hardware, including standalone VR.
- URP and HDRP materials
- LOD Groups
- Mobile and VR budgets
- Prefab setup
06
Unreal Engine assets
Nanite-ready meshes, material instances and tested content folders.
High-detail assets prepared for Unreal Engine 5, using Nanite where it earns its place and hand-made LODs where it doesn't. Delivered with master materials, collision and a test map.
- Nanite-ready meshes
- Master materials
- Collision and sockets
- World Partition-friendly kits
07
Game-ready optimisation
Retopology, LODs, UVs, baking and collision for existing models.
Have scans, CAD or high-poly sculpts that won't run in real time? We retopologise, unwrap, bake and build LOD chains and collision meshes to the budget you give us.
- Retopology
- LOD creation
- UV layout
- High-to-low baking
- Collision meshes
- CAD and scan clean-up
08
Texturing
PBR materials that behave correctly under any light.
Physically based materials, texture baking, decals, masks and trim sheets. We check every material under neutral, warm and overcast lighting before it leaves the studio.
- PBR texturing
- Trim sheets and tileables
- Decals
- Material libraries

09
Custom asset packs
Libraries of assets designed around your project.
A consistent set of assets built to one specification — naming, scale, texel density, pivots and materials agreed up front — so your team can dress scenes quickly and nothing looks out of place.
- Themed prop libraries
- Modular kits
- Material libraries
- Marketplace-ready packs
Prepared for your engine
Unreal Engine
5.x
Nanite-ready meshes where they help, traditional LODs where they don't.
Unity
6 · URP / HDRP
Prefabs with LOD Groups, colliders and correct pivots.
FiveM / GTA V
YDR · YTD · YTYP
Streamed props and MLO interiors with portals and occlusion.
Booking from November
Send what you have: references, a rough asset list, a deadline. We come back within two working days with questions and a fixed quote.